Hardpoint’s the one game mode we really struggled with at first, and that’s due to its frenetic pace and ultimate reliance on surviving frequent assaults. It’s absolute anarchy half the time and feels more like war than the War game mode itself sometimes. Your objective then, is to capture and hold certain zones which constantly rotate around the map. Hardpoint is very similar to the mode Headquarters from past Call of Duty games, but respawning is always enabled, even if your team is holding the objective - this makes it far more chaotic. For this reason, we’ll wait a bit longer before deploying the patch to the PC in order to ensure everything is the way it needs to be first.Call of Duty: WW2 - Hardpoint guide contains tips, tricks and strategy advice to help you out on the battlefield. We have the next PC Title Update ready to go, but we believe we need to work through the issues noted above first – many of which also affect PC players. ![]() So hang in there while we address the most pressing concerns first.Īnd the full statement regarding the PC Title Update: "We also want to reinforce our commitment to PC fans. But we get it, HQ is best enjoyed with a thriving, fully populated social community interacting together. Players can still invite friends, which we encourage everyone to try. Headquarters – As we focus on the return to dedicated servers as our highest priority, we will continue to utilize a solo-HQ experience. We’ll monitor the results, and keep everyone updated. Later tonight, we plan to deploy a patch across both consoles worldwide. ![]() Game Disconnects From Server - After much testing, our engineering teams identified the root cause of this issue, which can also result in lost stats and post match lobby freezes. We’ll watch this test closely, and once we analyze the results we’ll look to expand. We’ve begun to test dedicated servers today in the US. This level of data and diagnostics is helping us work toward a permanent solution as quickly as possible. Our objective to return to dedicated servers is our highest priority.ĭedicated Servers – This weekend we rolled out various test solutions in limited markets in order to fully analyze real-world conditions without risking disruption. Overall, the game is stable, however we know that P2P brings things like Host Migrations and other issues that make for inconsistent gameplay experiences. As a result, we moved to P2P (listen) servers. Online Connectivity – While our previous Game Update which released early Friday solved several critical needs, unfortunately it also had an adverse effect on server performance. Here's the full list of work that Sledgehammer is currently working on. To see this content please enable targeting cookies. So grind while you can this weekend while it’s on. ![]() There is one upside to all this chaos - the weekend offer of double XP was more generous, with studio boss Michael Condrey admitting the team "accidentally triggered" three times XP rewards. The HQ social space will remain a solo experience at this time rather than one open to 48 players, but it is possible to invite friends to your HQ in order to complete some of the daily orders that require multiple players.Ī new patch is due to be rolled out imminently in order to fix disconnects that have seen players lose progress, lost stats and freezes.Īll of this means that the PC patch for Call of Duty WW2 is currently on hold while these issues are fixed, as many of the same problems persist on PC. Testing of dedicated servers began yesterday in limited markets and for U.S. ![]() It said the game is "stable" after Friday's patch problems, but it is targeting dedicated servers for the game as a priority. Sledgehammer Games has opened up about it's current Call of Duty WW2 multiplayer problems that have seen disconnects and other server issues plague the game since release.
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